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What we do


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What we do


 

We Teach STEAM!

(Science, Technology, Engineering, Arts, and Math)

At the SIMPLR STEAM Playground (located at 710 Cross Pointe Rd. in Gahanna, OH), we teach Science, Technology, Engineering, Art, and Math (STEAM) project labs to kids in grades K through 8.  We also use our "Roving Classroom" model to reach students all around the Columbus metropolitan area by bringing our labs directly to schools, community centers, and after-school locations. 

Technologies of the Future

Our goal at SIMPLR is to prepare your child for the future. That means that our classes, which we call labs, are designed to expose your child to the technologies, concepts, and ideas that will impact their lives. These technologies include (but are not limited to) the following: 

 
 
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Drone Technology

Drone technology will become more common in our day-to-day lives. Soon our mail, food, and even humans will be carried to-and-fro by drones. Understanding drone technology will better prepare us to engage with it! Learning to pilot a drone is a potential job skill! Drones are used to deliver goods, film video, and entertain. The Drone Racing League (DRL) is now broadcast on ESPN as a sport. DRL is a great way to introduce kids to the mechanical engineering side of drone technology.


Computer Science

At the core of any future technology are computers. To fully engage with these technologies, a solid foundation in computer science is required. This foundation includes both hardware and software knowledge, programming, and computational thinking. At SIMPLR, we strive to integrate these learning goals into "physical" interactions with robotics  and other hardware platforms as a way of developing learners spatial intelligence. 

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3D Modeling/printing

3D printing has been identified as a technology of the future. Companies, engineers, and even hobbyists are now able to build prototypes rapidly and with more cost efficiency. Imagine 3D printing replacement parts to repair your home appliances! 3D printing is also projected to replace traditional methods of manufacturing because of its lower cost and speed.

Prototyping is a very important step in the innovation process. The ability to quickly build tangible, functional,  “first versions” of our ideas is priceless. Additionally, the use of 3D pens allows us to quickly devise and build “low-stakes” models that we can use to get a better sense of form, fit, and function. This allows us to improve on the design through repetition and improvements.


Robotics

The robots are coming! Robots are already in place in many if not most of our manufacturing plants. As the years pass, robots will continue to replace humans in the workforce and those who have intimate knowledge about how to design and develop robots will not only have job security, but will also drive innovation in this important area. As robots become more and more common in the workforce as well as in the home, we must understand how to interact with and control them.

 
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Augmented Reality (AR)

Augmented reality will change the way we interact with the physical world. Not only can AR overlay digital images onto the real world, it can also overlay useful information onto what we see. For instance, imagine if you’re walking in the mall and as you stroll past each store, you see a digital ad  with weekly sales information and/or new arrivals. This is just the tip of what’s possible as healthcare and engineering will also be changed by AR.


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Artificial Intelligence (AI)

Depending on who you talk to, the proliferation of artificial intelligence is a wonderful prospect or a world ending one. Regardless of what side you fall on, there's no arguing that it will be as impactful in the 21st century as electricity was for the 20th. Because of this fact, we make it a priority to introduce young learners to the ideas, concepts, and fundamentals of AI and machine learning to better prepare them to harness its power.


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Internet of Things (IoT)

Our world is becoming more "connected" everyday. Our appliances, automobiles, and possibly our bodies will soon be connected to the internet. These connected devices will not only communicate with each other but they will also create vast amounts of data that will be leveraged to improve our lives. By empowering young learners to imagine, design, and implement IoT technology, we will empower them to create the future.

 

And Much More!


Technology is nothing. What’s important is that you have a faith in people, that they’re basically good and smart, and if you give them tools, they’ll do wonderful things with them.
— Steve Jobs
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How We Do It


How We Do It


Skills and Mental Development

 

Beyond the technologies, we focus on mental development using STEAM. STEAM is more than simply the content areas that make up the acronym. When children engage in "STEAM activities" they establish and increase their spatial intelligence, problem solving ability, and collaboration skills which are key in understanding and excelling in ALL aspects of life.  Our philosophy centers around the following key areas:

 

Spatial-Intelligence

Play

Innovation

Literacy

Making

Reasoning

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Why We Do It


Why We Do It


 

The Future

Ask any innovator what inspired them as a child. More times than not, you'll find that they were driven by the promise of the future and a desire to make it a reality. 

Science, Technology, Engineering, Art, and Math (STEAM) careers and fields will dominate our future. At the current rate at which students enter these fields, there will be a shortfall of qualified and motivated individuals to fill these jobs. Introducing more kids to STEAM activities at an earlier age is the only way to ensure that we have a workforce prepared for the future. Not only does STEAM education work to fill jobs for the future but it also is more suited to how kids naturally learn. Hands-on problem solving and teamwork are at the core of what we do at SIMPLR and we are working to spread our philosophy. 

 
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About Us


Passionate educators working to develop a new STEAM education framework.

About Us


Passionate educators working to develop a new STEAM education framework.

Maurice Womack, MBA, Co-founder

Maurice Womack has over 13 years experience as a mechanical engineer. Maurice has held positions at Battelle, the Defense Logistics Agency, and MS Consultants. While at Battelle, his role as a research engineer afforded him the opportunity to design and develop advanced energetic systems and security technology for many agencies within the U.S. Department of Defense. In addition to Maurice's current duties as a lead engineer for the Defense Logistics Agency, he is also an instructor of engineering technology at Columbus State Community College (CSCC). His position at CSCC has given him great insight into student interest in engineering and he has implemented several SIMPLR® lessons in his classroom with great success. 

Maurice has had a passion for engineering and technology since he was a child in Youngstown, OH. He was exposed, at a young age, to great science fiction series such as Star Trek® and Star Wars® and they inspired him to dream of creating the future. Maurice became interested in robotics by watching Transformers, GoBots, and Voltron; therefore, he understands the need to utilize Sci-Fi-Com to attract, inform, and inspire kids to imagine the future and to instill, in them, a passion for STEAM.


Erica Womack, Ph.D., Co-founder

Erica Womack, Ph.D., recently left her position as an Assistant Professor at Otterbein University to manage the day-to-day operations of the SIMPLR STEAM Playground. For four years, Erica taught pre-service teachers in language arts methods and literacy education courses. In 2013, Erica earned her Ph.D. in Education from The Ohio State University while specializing in adolescent literacies, content area literacies, critical pedagogy, and urban education. 

Prior to entering the doctoral program, Erica worked as a high school English Language Arts teacher for five years and as a Specific Learning Disabilities tutor for one year in the Columbus City Schools district. Erica has worked with students at every secondary grade level (9-12) and has taught courses that include American Literature, British Literature, World Humanities, and Advanced Placement English Language and Composition.

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Contact Us


Send us an email at hello@simplrstem.com or

use the form below.

Contact Us


Send us an email at hello@simplrstem.com or

use the form below.

 

Contact us today and let's work together to inspire the next generation of innovators!

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