We Teach STEAM!

(Science, Technology, Engineering, Arts, and Math)

At the SIMPLR STEAM Playground (located at 710 Cross Pointe Rd. in Gahanna, OH), we teach Science, Technology, Engineering, Art, and Math (STEAM) project labs to kids in grades K through 8.  We also use our "Roving Classroom" model to reach students all around the Columbus metropolitan area by bringing our labs directly to schools, community centers, and after-school locations. 

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The Playground

The Playground is our membership based makerspace for kids! It’s equipped with 3D printers, robotics kits, electronics, and much more. Kids can earn badges and points as they complete projects and build their maker portfolio.

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The League

The League is our STEAM league for underserved/under-resourced communities. The youth learn throughout the school year and compete in a year-end competition that we call the STEAMship.

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The Hub

The Hub is our online, on-demand lab catalog designed for groups. These SIMPLR designed labs can be purchased and delivered anytime, anywhere, and to anyone- STEAM for ALL!

 

Technologies of the Future

Our goal at SIMPLR is to prepare your child for the future. That means that our classes, which we call labs, are designed to expose your child to the technologies, concepts, and ideas that will impact their lives. These technologies include (but are not limited to) the following: 

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Drone Technology

Drone technology will become more common in our day-to-day lives. Soon our mail, food, and even humans will be carried to-and-fro by drones. Understanding drone technology will better prepare us to engage with it! Learning to pilot a drone is a potential job skill! Drones are used to deliver goods, film video, and entertain. The Drone Racing League (DRL) is now broadcast on ESPN as a sport. DRL is a great way to introduce kids to the mechanical engineering side of drone technology.


Computer Science

At the core of any future technology are computers. To fully engage with these technologies, a solid foundation in computer science is required. This foundation includes both hardware and software knowledge, programming, and computational thinking. At SIMPLR, we strive to integrate these learning goals into "physical" interactions with robotics  and other hardware platforms as a way of developing learners spatial intelligence. 

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3D Modeling/printing

3D printing has been identified as a technology of the future. Companies, engineers, and even hobbyists are now able to build prototypes rapidly and with more cost efficiency. Imagine 3D printing replacement parts to repair your home appliances! 3D printing is also projected to replace traditional methods of manufacturing because of its lower cost and speed.

Prototyping is a very important step in the innovation process. The ability to quickly build tangible, functional,  “first versions” of our ideas is priceless. Additionally, the use of 3D pens allows us to quickly devise and build “low-stakes” models that we can use to get a better sense of form, fit, and function. This allows us to improve on the design through repetition and improvements.


Robotics

The robots are coming! Robots are already in place in many if not most of our manufacturing plants. As the years pass, robots will continue to replace humans in the workforce and those who have intimate knowledge about how to design and develop robots will not only have job security, but will also drive innovation in this important area. As robots become more and more common in the workforce as well as in the home, we must understand how to interact with and control them.

 
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Augmented Reality (AR)

Augmented reality will change the way we interact with the physical world. Not only can AR overlay digital images onto the real world, it can also overlay useful information onto what we see. For instance, imagine if you’re walking in the mall and as you stroll past each store, you see a digital ad  with weekly sales information and/or new arrivals. This is just the tip of what’s possible as healthcare and engineering will also be changed by AR.


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Artificial Intelligence (AI)

Depending on who you talk to, the proliferation of artificial intelligence is a wonderful prospect or a world ending one. Regardless of what side you fall on, there's no arguing that it will be as impactful in the 21st century as electricity was for the 20th. Because of this fact, we make it a priority to introduce young learners to the ideas, concepts, and fundamentals of AI and machine learning to better prepare them to harness its power.


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Internet of Things (IoT)

Our world is becoming more "connected" everyday. Our appliances, automobiles, and possibly our bodies will soon be connected to the internet. These connected devices will not only communicate with each other but they will also create vast amounts of data that will be leveraged to improve our lives. By empowering young learners to imagine, design, and implement IoT technology, we will empower them to create the future.

 

And Much More!


Technology is nothing. What’s important is that you have a faith in people, that they’re basically good and smart, and if you give them tools, they’ll do wonderful things with them.
— Steve Jobs