From Curious to Creative!
The SIMPLR curriculum is designed to take children from Curious to Creative over several levels and tracks. The projects/experiences contained within each level are designed to progressively guide students towards mastery in each phase. When a child completes the entire program, he/she should be able to define, design, and develop anything (digitally and physically) that they can imagine.
Level K: Young Engineer’s Cornucopia (Kindergarten - 2nd Grade)
Level K classes introduce young engineers to the awe-inspiring technology of today. Each class is structured to teach the students about the science behind the technology and give them an opportunity to get “hands-on” with each. Designed with the young learner in mind, Level K sets a solid foundation for deeper exploration in the subsequent learning levels.
Note: Students will receive binders along with weekly hand-outs for each lab. These hand-outs will allow students to deepen their conceptual and technological knowledge and skills.
Introduction to Drones
Introduction to Robotics
Posters and Paper Circuitry
Electrical Circuits 2.0
Level 1 Labs (3rd - 8th Grade)
How do you capture a child's imagination and give them a love for STEAM? We at SIMPLR use science fiction, comic book characters, and inspirational technologies to grab a child’s interest. The labs in this level are designed to meet children where their interests already lie, with their beloved characters and stories. We leverage those interests to create artifacts from these stories and inspire a love for STEAM.
Note: Students will receive binders along with weekly hand-outs for each lab. These hand-outs will allow students to deepen their conceptual and technological knowledge and skills. Students will also be able to check out related materials/equipment (e.g., drones, Rubik's cubes, hardware, etc.) and will be expected to check all materials back in at the conclusion of each lab.
Iron Man and the Engineering Design Process
Game of Drones: Racing
Inventing for Superheroes
Game of Drones: Piloting
How to Solve the Rubik’s Cube
Build Your Own Lightsaber
R2D2 Soda Can Battle Bots
The STEAM Café (5th - 8th Grade)
The STEAM Café is our version of an after-school book club encompassing STEAM-based topics. During this time, students will engage in activities that support reading comprehension, meaningful discussion, and design/creativity. (Note: Outside-of-class reading will be required). Additionally, participants will engage in strategies that support the goals of the Common Core State Standards including building knowledge through content-rich non-fiction and citing textual evidence. Students will also be encouraged to bring drinks and snacks. Note: Students will be loaned books during each class.
Book titles may include:
Hidden Figures Young Readers' Edition
The Wild Robot
A Wrinkle In Time
Red Madness: How a Medical Mystery Changes What We Eat
Entrepreneur Track (5th - 8th Grade)
The young adult of the future will have to be entrepreneurial. They must be able to solve problems and see opportunities within markets. Our entrepreneur track is designed to teach youth the basics of business in a fun and engaging way. With the goal of launching a business (low cost), students will take a series of classes that will lead them through the process of developing, funding, and launching an idea.